A board evolution
The development of Brides&Bribes board until now
We have been working on Brides&Bribes for almost three years now, and we did many prototypes to determine which board could be the right one.
In this early version we had imaged a big board showing the map of a distant land where the players could build, trade, get married but it didn’t give the feeling to become a powerful family.
We decided then to focus the game to a real existing city; we started to look for old maps of Italian cities and to think about a new shape of the board.
Below you can see the second version of the board: it is not a common board but it’s composed by seven hexagons and each hexagon represent an area of the city. We already had the idea to create a variable board to increase replayability. In each game you could, in fact, choose which area to play with.
Also these versions didn’t convince us. We thought that this board could confuse people and we wanted to design a game with greater graphic experience.We need the help of our very talented friend, “Veleno”, to create our first board.
A board that might look like an historical map or painted landscape.
In the pictures, the board is still a draft but our friend gave us a big help to define the shape and how to place the tiles, the coins and the rest of the components. Unfortunately, due of his work, Veleno couldn’t help us to finish the board.
Luckily we succeeded to have Alan D’Amico in our team, our new great designer with a huge experience in board games.
We are really excited to develop the final version and we hope to show it to you in February (as a gift for Saint Valentine!)
What do you think about the idea of the board game art?